Project C – Journal Entry 2
25.7.2021 - First steps - 6 hours - Basic mechanics
Welcome again.
Project C is now back in development after long pause.
I've been thinking about gameplay and I have decided, that being only spectator is not interesting enough.
If I had more time to design and polish features, there might be enough to justify it, but at the moment,
game will be played actively. Game design will be updated accordingly in next few days.
That being said, I have spent time implementing basic features such as shooting, health, damage, enemy spawning and enemy types.
For now, every entity is represented by a single class dependant on its behaviour, but stats, input management and other features if needed.
This is not corresponding with SOLID principles, but for such a small scale project with heavily limited time, this should suffice.
Besides, I have not allocated any time to refactor code.
I like building my own scripts from scratch, there seems to be a great balance between using premade scripts and assets and creating my own behaviour. Game is now in minimal working state, with every entity represented as a square.
Im currently content with progress, plan should be doable.
I will try to add some content to show you, but for now, feel free to look up gitlab repository of project C.
See you soon,
Tino
Get Super Napad
Super Napad
Minimalist twin stick shooter.
Status | Released |
Author | Tine |
Genre | Strategy |
Tags | mff-gdintro-2021-c, Singleplayer |
More posts
- Project C – Journal Entry 4Aug 18, 2021
- Project C – Journal Entry 3Aug 10, 2021
- Project C – Journal Entry 1May 09, 2021
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