Project A – Journal Entry 3.2


28.3.2021 - Level redesign - 0.5 hours - Updated level image

I am content with my level design, I did not want to add any mechanics, as my level should keep it simple mechanics-wise,
but be advanced skill-wise.

However, I have polished old level design, especially text and visualization of the intended route in the second half.
First half of level is visually cluttered, so I left it as is. Route is to wait for enemy to get to the ledge, so you can quickly jump up
the obstacle course. After pushing the box, the entrance is blocked, so you have to get around and push it to the button.
After that, it should be understood from the design.

Tino


Get Out of the Blue

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